Chill Touch is a Cantrip Necromancy spell for Sorcerer, Warlock, Wizard. Casting time: 1 action. Range: 120 feet. Duration: 1 round. It deals 1d8 Necrotic damage at its base level.
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Frequently Asked Questions
Chill Touch is available to the following classes: Sorcerer, Warlock, Wizard. It is also available to these subclasses: Lore. SRD subraces with trait-based access include High Elf (Elf).
Yes. Trait-based SRD access for Chill Touch includes subraces: High Elf (Elf).
No, Chill Touch does not require concentration. It lasts 1 round.
Chill Touch is a cantrip (0th-level) Necromancy spell.
Chill Touch deals 1d8 Necrotic damage at its base level in D&D 5th Edition. Its damage increases with character level.
Chill Touch has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.