Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Wight 5e (2024) Stat Block: AC, HP, CR, and Actions

Wight is a Medium undead with neutral evil alignment and Challenge Rating 3 in the 2024 SRD. This stat block includes AC 14, 82 hit points, speeds, traits, and actions.



Wight

Wight

Medium, undead, neutral evil
Armor Class
14
Hit Points
82
(11d8 + 33)
Speed:
Walk 30 ft.,
STR 15 (+2)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 13 (+1)
CHA 15 (+2)
Saving Throws: —
Skills:
Perception +3
,
Stealth +4
Damage Vulnerabilities: —
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
13
Languages: Common plus one other language
Gear: Studded Leather Armor
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions:

  • Multiattack - The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

  • Necrotic Sword - Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

  • Necrotic Bow - Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

  • Life Drain - Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.