Wight is a Medium undead with neutral evil alignment and Challenge Rating 3 in D&D 5e. This stat block includes AC 14, 45 hit points, speeds, traits, and actions.
Multiattack - The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Longbow - Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Frequently Asked Questions
The Wight is a Medium undead with neutral evil alignment in D&D 5th Edition.
The Wight has a Challenge Rating (CR) of 3, worth 700 XP.
The Wight has 45 hit points (6d8+18) and an Armor Class of 14 in D&D 5th Edition.
The Wight has resistance to: necrotic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered.
The Wight is immune to these damage types or sources: poison.
The Wight is immune to the following conditions: Exhaustion, Poisoned.