Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Werewolf, Wolf Form 5e Stat Block: AC, HP, CR, and Actions

Werewolf, Wolf Form is a Medium humanoid with chaotic evil alignment and Challenge Rating 3 in the 2014 SRD. This stat block includes AC 12, 58 hit points, speeds, traits, and actions.



Werewolf, Wolf Form

Werewolf, Wolf Form

Medium, humanoid, chaotic evil
Armor Class
12 (natural)
Hit Points
58
(9d8+18)
Speed:
Walk 40 ft.,
STR 15 (+2)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Saving Throws: —
Skills:
Perception +4
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities: —
Senses:
Passive Perception:
14
Languages: -
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions:

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)