Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Wererat, Hybrid Form 5e Stat Block: AC, HP, CR, and Actions

Wererat, Hybrid Form is a Medium humanoid with lawful evil alignment and Challenge Rating 2 in the 2014 SRD. This stat block includes AC 12, 33 hit points, speeds, traits, and actions.



Wererat, Hybrid Form

Wererat, Hybrid Form

Medium, humanoid, lawful evil
Armor Class
12 (natural)
Hit Points
33
(6d8+6)
Speed:
Walk 30 ft.,
STR 10 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 8 (-1)
Saving Throws: —
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities: —
Senses:
Passive Perception:
12
Languages: Common
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions:

  • Multiattack - The wererat makes two attacks, only one of which can be a bite.

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

  • Shortsword - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Hand Crossbow - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)