Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Vampire Spawn 5e (2024) Stat Block: AC, HP, CR, and Actions

Vampire Spawn is a Medium or small undead with neutral evil alignment and Challenge Rating 5 in the 2024 SRD. This stat block includes AC 16, 90 hit points, speeds, traits, and actions.



Vampire Spawn

Vampire Spawn

Medium or small, undead, neutral evil
Armor Class
16
Hit Points
90
(12d8 + 36)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 16 (+3)
CON 16 (+3)
INT 11 (+0)
WIS 10 (+0)
CHA 12 (+1)
Saving Throws:
DEX +6
,
WIS +3
Skills:
Perception +3
,
Stealth +6
Damage Vulnerabilities: —
Damage Resistances: necrotic
Damage Immunities: —
Condition Immunities: —
Senses:
darkvision 60 ft.
Passive Perception:
13
Languages: Common plus one other language
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
  • Vampire Weakness. The vampire has these weaknesses:
  • Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.
  • Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
  • Stake to the Heart. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.
  • Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions:

  • Multiattack - The vampire makes two Claw attacks and uses Bite.

  • Claw - Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.

  • Bite - Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.

Bonus Actions:

  • Deathless Agility. The vampire takes the Dash or Disengage action.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.