Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Swarm of Quippers

Swarm of Quippers

Medium, swarm of Tiny beasts, unaligned
Armor Class
13 (dex)
Hit Points
28
(8d8-8)
Speed:
Walk 0 ft.,
Swim 40 ft.,


STR
13
(1) DEX
16
(3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: bludgeoning, piercing, slashing
Damage Immunities:
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:
darkvision 60 ft.
Passive Perception:
8
Languages: -
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
  • Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can breathe only underwater.

Actions:

  • Bites - Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.



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