STR
13
(1)
DEX
16
(3)
CON
9
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
bludgeoning, piercing, slashing
Damage Immunities:
—
Condition Immunities:
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:
darkvision 60 ft.
Languages: -
Proficiency Bonus: 2
Traits:
-
Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
-
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
-
Water Breathing. The swarm can breathe only underwater.
Actions:
-
Bites - Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.