Hit Points
178
(17d10+85)
STR
22
(6)
DEX
9
(-1)
CON
20
(5)
INT
3
(-4)
WIS
11
(0)
CHA
1
(-5)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities:
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:
darkvision 120 ft.
Languages: understands the languages of its creator but can't speak
Proficiency Bonus: 4
Traits:
-
Immutable Form. The golem is immune to any spell or effect that would alter its form.
-
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
-
Magic Weapons. The golem's weapon attacks are magical.
Actions:
-
Multiattack - The golem makes two slam attacks.
-
Slam - Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
-
Slow - The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.