STR
5
(-3)
DEX
11
(0)
CON
10
(0)
INT
11
(0)
WIS
10
(0)
CHA
12
(1)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
fire, poison
Condition Immunities:
Poisoned
Senses:
darkvision 60 ft.
Languages: Aquan, Ignan
Proficiency Bonus: 2
Traits:
-
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting:
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions:
-
Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
-
Steam Breath - The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.