Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Steam Mephit 5e Stat Block: AC, HP, CR, and Actions

Steam Mephit is a Small elemental with neutral evil alignment and Challenge Rating 1/4 in the 2014 SRD. This stat block includes AC 10, 21 hit points, speeds, traits, and actions.



Steam Mephit

Steam Mephit

Small, elemental, neutral evil
Armor Class
10 (dex)
Hit Points
21
(6d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 5 (-3)
DEX 11 (+0)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 12 (+1)
Saving Throws: —
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Aquan, Ignan
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting:

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
11
Spells
  • 1/day: Blur (lvl 2)

Actions:

  • Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

  • Steam Breath - The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)