Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Steam Mephit

Steam Mephit

Small, elemental, neutral evil
Armor Class
10 (dex)
Hit Points
21
(6d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 5 (-3)
DEX 11 (+0)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 12 (+1)
Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Aquan, Ignan
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting:

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
11
Spells
  • 1/day: Blur (lvl 2)

Actions:

  • Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

  • Steam Breath - The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.