Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Sprite

Sprite

Tiny, fey, neutral good
Armor Class
15 (armor)
Hit Points
2
(1d4)
Speed:
Walk 10 ft.,
Fly 40 ft.,


STR
3
(-4) DEX
18
(4)
CON
10
(0)
INT
14
(2)
WIS
13
(1)
CHA
11
(0)


Saving Throws:
Skills:
Perception +3
,
Stealth +8
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
13
Languages: Common, Elvish, Sylvan
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Actions:

  • Longsword - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

  • Shortbow - Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

  • Heart Sight - The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

  • Invisibility - The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.



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