Speed:
Walk 0 ft.,
Fly 50 ft., (hover)
STR
1
(-5)
DEX
14
(2)
CON
11
(0)
INT
10
(0)
WIS
10
(0)
CHA
11
(0)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
necrotic, poison
Condition Immunities:
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:
darkvision 60 ft.
Languages: understands all languages it knew in life but can't speak
Proficiency Bonus: 2
Traits:
-
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
-
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions:
-
Life Drain - Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.