Dungeons & Dragons Fifth Edition SRD

Sea Hag 5e Stat Block: AC, HP, CR, and Actions

Sea Hag is a Medium fey with chaotic evil alignment and Challenge Rating 2 in D&D 5e. This stat block includes AC 14, 52 hit points, speeds, traits, and actions.



Sea Hag

Sea Hag

Medium, fey, chaotic evil
Armor Class
14 (natural)
Hit Points
52
(7d8+21)
Speed:
Walk 30 ft.,
Swim 40 ft.,
STR 16 (+3)
DEX 13 (+1)
CON 16 (+3)
INT 12 (+1)
WIS 12 (+1)
CHA 13 (+1)
Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
11
Languages: Aquan, Common, Giant
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Amphibious. The hag can breathe air and water.
  • Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Actions:

  • Claws - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

  • Death Glare - The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.

  • Illusory Appearance - The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.


Frequently Asked Questions

What type of creature is the Sea Hag in D&D 5e?

The Sea Hag is a Medium fey with chaotic evil alignment in D&D 5th Edition.

What is the Sea Hag's challenge rating in D&D 5e?

The Sea Hag has a Challenge Rating (CR) of 2, worth 450 XP.

What are the Sea Hag's hit points and armor class in D&D 5e?

The Sea Hag has 52 hit points (7d8+21) and an Armor Class of 14 in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)