Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Quasit 5e (2024) Stat Block: AC, HP, CR, and Actions

Quasit is a Tiny fiend with chaotic evil alignment and Challenge Rating 1 in the 2024 SRD. This stat block includes AC 13, 25 hit points, speeds, traits, and actions.



Quasit

Quasit

Tiny, fiend, chaotic evil
Armor Class
13
Hit Points
25
(10d4)
Speed:
Walk 40 ft.,
STR 5 (-3)
DEX 17 (+3)
CON 10 (+0)
INT 7 (-2)
WIS 10 (+0)
CHA 10 (+0)
Saving Throws: —
Skills:
Stealth +5
Damage Vulnerabilities: —
Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: Abyssal, Common
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Magic Resistance. The quasit has Advantage on saving throws against spells and other magical effects.

Actions:

  • Rend - Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Poisoned condition until the start of the quasit’s next turn.

  • Invisibility - The quasit casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

  • Scare - Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  • Shape-Shift - The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.