Dungeons & Dragons Fifth Edition SRD

Quasit 5e Stat Block: AC, HP, CR, and Actions

Quasit is a Tiny fiend with chaotic evil alignment and Challenge Rating 1 in D&D 5e. This stat block includes AC 13, 7 hit points, speeds, traits, and actions.



Quasit

Quasit

Tiny, fiend, chaotic evil
Armor Class
13 (dex)
Hit Points
7
(3d4)
Speed:
Walk 40 ft.,
STR 5 (-3)
DEX 17 (+3)
CON 10 (+0)
INT 7 (-2)
WIS 10 (+0)
CHA 10 (+0)
Saving Throws:
Skills:
Stealth +5
Damage Vulnerabilities:
Damage Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: Abyssal, Common
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.
  • Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.

Actions:

  • Claw (Bite in Beast Form) - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Scare - One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

  • Invisibility - The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


Frequently Asked Questions

What type of creature is the Quasit in D&D 5e?

The Quasit is a Tiny fiend with chaotic evil alignment in D&D 5th Edition.

What is the Quasit's challenge rating in D&D 5e?

The Quasit has a Challenge Rating (CR) of 1, worth 200 XP.

What are the Quasit's hit points and armor class in D&D 5e?

The Quasit has 7 hit points (3d4) and an Armor Class of 13 in D&D 5th Edition.

What is the Quasit resistant to in D&D 5e?

The Quasit has resistance to: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons.

What damage types is the Quasit immune to in D&D 5e?

The Quasit is immune to these damage types or sources: poison.

What conditions is the Quasit immune to in D&D 5e?

The Quasit is immune to the following conditions: Poisoned.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)