Nalfeshnee is a Large fiend with chaotic evil alignment and Challenge Rating 13 in D&D 5e. This stat block includes AC 18, 184 hit points, speeds, traits, and actions.
Multiattack - The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite - Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.
Claw - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Horror Nimbus - The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport - The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Frequently Asked Questions
The Nalfeshnee is a Large fiend with chaotic evil alignment in D&D 5th Edition.
The Nalfeshnee has a Challenge Rating (CR) of 13, worth 10000 XP.
The Nalfeshnee has 184 hit points (16d10+96) and an Armor Class of 18 in D&D 5th Edition.
The Nalfeshnee has resistance to: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons.
The Nalfeshnee is immune to these damage types or sources: poison.
The Nalfeshnee is immune to the following conditions: Poisoned.
Yes, the Nalfeshnee has a flying speed of 30 ft. in D&D 5th Edition.