Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Merrow

Merrow

Large, monstrosity, chaotic evil
Armor Class
13 (natural)
Hit Points
45
(6d10+12)
Speed:
Walk 10 ft.,
Swim 40 ft.,


STR
18
(4) DEX
10
(0)
CON
15
(2)
INT
8
(-1)
WIS
10
(0)
CHA
9
(-1)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Abyssal, Aquan
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Amphibious. The merrow can breathe air and water.

Actions:

  • Multiattack - The merrow makes two attacks: one with its bite and one with its claws or harpoon.

  • Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

  • Claws - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

  • Harpoon - Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.



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