Dungeons & Dragons · 2024 SRD
Marilith 5e (2024) Stat Block: AC, HP, CR, and Actions
Marilith is a Large fiend with chaotic evil alignment and Challenge Rating 16 in the 2024 SRD. This stat block includes AC 16, 220 hit points, speeds, traits, and actions.
Hit Points
220
(21d10 + 105)
Speed:
Walk 40 ft.,
Climb 40 ft.,
STR
18
(+4)
DEX
20
(+5)
CON
20
(+5)
INT
18
(+4)
WIS
16
(+3)
CHA
20
(+5)
Saving Throws:
STR +9
,
CON +10
,
WIS +8
,
CHA +10
Damage Vulnerabilities:
—
Damage Resistances:
cold, fire, lightning
Damage Immunities:
poison
Senses:
truesight 120 ft.
Languages: Abyssal; telepathy 120 ft.
Proficiency Bonus: 5
Traits:
-
Demonic Restoration. If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
-
Magic Resistance. The marilith has Advantage on saving throws against spells and other magical effects.
-
Reactive. The marilith can take one Reaction on every turn of combat.
Actions:
-
Multiattack - The marilith makes six Pact Blade attacks and uses Constrict.
-
Pact Blade - Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
-
Constrict - Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Bonus Actions:
- Teleport. The marilith teleports up to 120 feet to an unoccupied space it can see.
Reactions:
- Parry. Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.