Marilith is a Large fiend with chaotic evil alignment and Challenge Rating 16 in D&D 5e. This stat block includes AC 18, 189 hit points, speeds, traits, and actions.
Multiattack - The marilith can make seven attacks: six with its longswords and one with its tail.
Longsword - Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail - Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport - The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Frequently Asked Questions
The Marilith is a Large fiend with chaotic evil alignment in D&D 5th Edition.
The Marilith has a Challenge Rating (CR) of 16, worth 15000 XP.
The Marilith has 189 hit points (18d10+90) and an Armor Class of 18 in D&D 5th Edition.
The Marilith has resistance to: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons.
The Marilith is immune to these damage types or sources: poison.
The Marilith is immune to the following conditions: Poisoned.