Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Magma Mephit 5e Stat Block: AC, HP, CR, and Actions

Magma Mephit is a Small elemental with neutral evil alignment and Challenge Rating 1/2 in the 2014 SRD. This stat block includes AC 11, 22 hit points, speeds, traits, and actions.



Magma Mephit

Magma Mephit

Small, elemental, neutral evil
Armor Class
11 (dex)
Hit Points
22
(5d6+5)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 8 (-1)
DEX 12 (+1)
CON 12 (+1)
INT 7 (-2)
WIS 10 (+0)
CHA 10 (+0)
Saving Throws: —
Skills:
Stealth +3
Damage Vulnerabilities: cold
Damage Resistances: —
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Ignan, Terran
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
  • False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting:

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
10
Spells

Actions:

  • Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

  • Fire Breath - The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)