STR
8
(-1)
DEX
12
(1)
CON
12
(1)
INT
7
(-2)
WIS
10
(0)
CHA
10
(0)
Saving Throws:
—
Damage Vulnerabilities:
cold
Damage Resistances:
—
Damage Immunities:
fire, poison
Condition Immunities:
Poisoned
Senses:
darkvision 60 ft.
Languages: Ignan, Terran
Proficiency Bonus: 2
Traits:
-
Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
-
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting:
The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions:
-
Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
-
Fire Breath - The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.