Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Magma Mephit

Magma Mephit

Small, elemental, neutral evil
Armor Class
11 (dex)
Hit Points
22
(5d6+5)
Speed:
Walk 30 ft.,
Fly 30 ft.,


STR
8
(-1) DEX
12
(1)
CON
12
(1)
INT
7
(-2)
WIS
10
(0)
CHA
10
(0)


Saving Throws:
Skills:
Stealth +3
Damage Vulnerabilities: cold
Damage Resistances:
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Ignan, Terran
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
  • False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting:

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Spell Save DC
10
Spells

Actions:

  • Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

  • Fire Breath - The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.



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