Lizardfolk is a Medium humanoid with neutral alignment and Challenge Rating 1/2 in D&D 5e. This stat block includes AC 13, 22 hit points, speeds, traits, and actions.
Multiattack - The lizardfolk makes two melee attacks, each one with a different weapon.
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Frequently Asked Questions
The Lizardfolk is a Medium humanoid with neutral alignment in D&D 5th Edition.
The Lizardfolk has a Challenge Rating (CR) of 1/2, worth 100 XP.
The Lizardfolk has 22 hit points (4d8+4) and an Armor Class of 13 in D&D 5th Edition.