Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Lizardfolk

Lizardfolk

Medium, humanoid, neutral
Armor Class
13 (natural) , 15 (armor)
Hit Points
22
(4d8+4)
Speed:
Walk 30 ft.,
Swim 30 ft.,
STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 7 (-2)
WIS 12 (+1)
CHA 7 (-2)
Saving Throws:
Skills:
Perception +3
,
Stealth +4
,
Survival +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
13
Languages: Draconic
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions:

  • Multiattack - The lizardfolk makes two melee attacks, each one with a different weapon.

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Heavy Club - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

  • Javelin - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Spiked Shield - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.