Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Iron Golem

Iron Golem

Large, construct, unaligned
Armor Class
20 (natural)
Hit Points
210
(20d10+100)
Speed:
Walk 30 ft.,


STR
24
(7) DEX
9
(-1)
CON
20
(5)
INT
3
(-4)
WIS
11
(0)
CHA
1
(-5)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: understands the languages of its creator but can't speak
CR:
16
(15000 XP)
Proficiency Bonus: 5

Traits:

  • Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions:

  • Multiattack - The golem makes two melee attacks.

  • Slam - Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

  • Sword - Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

  • Poison Breath - The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.



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