Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Iron Golem 5e Stat Block: AC, HP, CR, and Actions

Iron Golem is a Large construct with unaligned alignment and Challenge Rating 16 in the 2014 SRD. This stat block includes AC 20, 210 hit points, speeds, traits, and actions.



Iron Golem

Iron Golem

Large, construct, unaligned
Armor Class
20 (natural)
Hit Points
210
(20d10+100)
Speed:
Walk 30 ft.,
STR 24 (+7)
DEX 9 (-1)
CON 20 (+5)
INT 3 (-4)
WIS 11 (+0)
CHA 1 (-5)
Saving Throws: —
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: understands the languages of its creator but can't speak
CR:
16
(15000 XP)
Proficiency Bonus: 5

Traits:

  • Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.

Actions:

  • Multiattack - The golem makes two melee attacks.

  • Slam - Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

  • Sword - Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

  • Poison Breath - The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)