Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Ice Mephit 5e (2024) Stat Block: AC, HP, CR, and Actions

Ice Mephit is a Small elemental with neutral evil alignment and Challenge Rating 1/2 in the 2024 SRD. This stat block includes AC 11, 21 hit points, speeds, traits, and actions.



Ice Mephit

Ice Mephit

Small, elemental, neutral evil
Armor Class
11
Hit Points
21
(6d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 7 (-2)
DEX 13 (+1)
CON 10 (+0)
INT 9 (-1)
WIS 11 (+0)
CHA 12 (+1)
Saving Throws: —
Skills:
Perception +2
,
Stealth +3
Damage Vulnerabilities: fire
Damage Resistances: —
Damage Immunities: cold, poison
Condition Immunities: Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Primordial (Aquan, Auran)
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions:

  • Claw - Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

  • Fog Cloud - The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

  • Frost Breath - Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.