STR
7
(-2)
DEX
13
(1)
CON
10
(0)
INT
9
(-1)
WIS
11
(0)
CHA
12
(1)
Saving Throws:
—
Skills:
Perception +2
,
Stealth +3
Damage Vulnerabilities:
bludgeoning, fire
Damage Resistances:
—
Damage Immunities:
cold, poison
Condition Immunities:
Poisoned
Senses:
darkvision 60 ft.
Languages: Aquan, Auran
Proficiency Bonus: 2
Traits:
-
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
-
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting:
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions:
-
Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
-
Frost Breath - The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.