Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Ice Mephit 5e Stat Block: AC, HP, CR, and Actions

Ice Mephit is a Small elemental with neutral evil alignment and Challenge Rating 1/2 in the 2014 SRD. This stat block includes AC 11, 21 hit points, speeds, traits, and actions.



Ice Mephit

Ice Mephit

Small, elemental, neutral evil
Armor Class
11 (dex)
Hit Points
21
(6d6)
Speed:
Walk 30 ft.,
Fly 30 ft.,
STR 7 (-2)
DEX 13 (+1)
CON 10 (+0)
INT 9 (-1)
WIS 11 (+0)
CHA 12 (+1)
Saving Throws: —
Skills:
Perception +2
,
Stealth +3
Damage Vulnerabilities: bludgeoning, fire
Damage Resistances: —
Damage Immunities: cold, poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Aquan, Auran
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
  • False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting:

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Spells

Actions:

  • Claws - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

  • Frost Breath - The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)