Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Hezrou 5e (2024) Stat Block: AC, HP, CR, and Actions

Hezrou is a Large fiend with chaotic evil alignment and Challenge Rating 8 in the 2024 SRD. This stat block includes AC 18, 157 hit points, speeds, traits, and actions.



Hezrou

Hezrou

Large, fiend, chaotic evil
Armor Class
18
Hit Points
157
(15d10 + 75)
Speed:
Walk 30 ft.,
STR 19 (+4)
DEX 17 (+3)
CON 20 (+5)
INT 5 (-3)
WIS 12 (+1)
CHA 13 (+1)
Saving Throws:
STR +7
,
CON +8
,
WIS +4
Skills: —
Damage Vulnerabilities: —
Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
11
Languages: Abyssal; telepathy 120 ft.
CR:
8
(3900 XP)
Proficiency Bonus: 3

Traits:

  • Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
  • Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions:

  • Multiattack - The hezrou makes three Rend attacks.

  • Rend - Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.

Bonus Actions:

  • Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.