Hit Points
136
(13d10+65)
STR
19
(4)
DEX
17
(3)
CON
20
(5)
INT
5
(-3)
WIS
12
(1)
CHA
13
(1)
Saving Throws:
STR +7
,
CON +8
,
WIS +4
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
darkvision 120 ft.
Languages: Abyssal, telepathy 120 ft.
Proficiency Bonus: 3
Traits:
-
Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
-
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Actions:
-
Multiattack - The hezrou makes three attacks: one with its bite and two with its claws.
-
Bite - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
-
Claws - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.