Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Grimlock

Grimlock

Medium, humanoid, neutral evil
Armor Class
11 (dex)
Hit Points
11
(2d8+2)
Speed:
Walk 30 ft.,


STR
16
(3) DEX
12
(1)
CON
12
(1)
INT
9
(-1)
WIS
8
(-1)
CHA
6
(-2)


Saving Throws:
Skills:
Athletics +5
,
Perception +3
,
Stealth +3
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities: Blinded
Senses:
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)
Passive Perception:
13
Languages: Undercommon
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions:

  • Spiked Bone Club - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.



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