Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Gray Ooze

Gray Ooze

Medium, ooze, unaligned
Armor Class
8 (dex)
Hit Points
22
(3d8+9)
Speed:
Walk 10 ft.,
Climb 10 ft.,


STR
12
(1) DEX
6
(-2)
CON
16
(3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)


Saving Throws:
Skills:
Stealth +2
Damage Vulnerabilities:
Damage Resistances: acid, cold, fire
Damage Immunities:
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses:
blindsight 60 ft. (blind beyond this radius)
Passive Perception:
8
Languages: -
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
  • False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions:

  • Pseudopod - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.



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