Speed:
Walk 10 ft.,
Climb 10 ft.,
STR
12
(1)
DEX
6
(-2)
CON
16
(3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Saving Throws:
—
Damage Vulnerabilities:
—
Damage Resistances:
acid, cold, fire
Damage Immunities:
—
Condition Immunities:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses:
blindsight 60 ft. (blind beyond this radius)
Languages: -
Proficiency Bonus: 2
Traits:
-
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
-
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
-
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions:
-
Pseudopod - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.