Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Gnoll

Gnoll

Medium, humanoid, chaotic evil
Armor Class
15 (armor)
Hit Points
22
(5d8)
Speed:
Walk 30 ft.,


STR
14
(2) DEX
12
(1)
CON
11
(0)
INT
6
(-2)
WIS
10
(0)
CHA
7
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Gnoll
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions:

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

  • Spear - Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

  • Longbow - Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.



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