Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Giant Sea Horse

Giant Sea Horse

Large, beast, unaligned
Armor Class
13 (natural)
Hit Points
16
(3d10)
Speed:
Walk 0 ft.,
Swim 40 ft.,


STR
12
(1) DEX
15
(2)
CON
11
(0)
INT
2
(-4)
WIS
12
(1)
CHA
5
(-3)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
11
Languages: -
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Water Breathing. The sea horse can breathe only underwater.

Actions:

  • Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.



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