Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Giant Octopus 5e Stat Block: AC, HP, CR, and Actions

Giant Octopus is a Large beast with unaligned alignment and Challenge Rating 1 in the 2014 SRD. This stat block includes AC 11, 52 hit points, speeds, traits, and actions.



Giant Octopus

Giant Octopus

Large, beast, unaligned
Armor Class
11 (dex)
Hit Points
52
(8d10+8)
Speed:
Walk 10 ft.,
Swim 60 ft.,
STR 17 (+3)
DEX 13 (+1)
CON 13 (+1)
INT 4 (-3)
WIS 10 (+0)
CHA 4 (-3)
Saving Throws: —
Skills:
Perception +4
,
Stealth +5
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: —
Condition Immunities: —
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: -
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Actions:

  • Tentacles - Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

  • Ink Cloud - A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)