Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Giant Octopus

Giant Octopus

Large, beast, unaligned
Armor Class
11 (dex)
Hit Points
52
(8d10+8)
Speed:
Walk 10 ft.,
Swim 60 ft.,


STR
17
(3) DEX
13
(1)
CON
13
(1)
INT
4
(-3)
WIS
10
(0)
CHA
4
(-3)


Saving Throws:
Skills:
Perception +4
,
Stealth +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: -
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Actions:

  • Tentacles - Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

  • Ink Cloud - A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.



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