Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Ghast

Ghast

Medium, undead, chaotic evil
Armor Class
13 (dex)
Hit Points
36
(8d8)
Speed:
Walk 30 ft.,


STR
16
(3) DEX
17
(3)
CON
10
(0)
INT
11
(0)
WIS
10
(0)
CHA
8
(-1)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: Poisoned, Charmed, Exhaustion
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Common
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Stench. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
  • Turn Defiance. The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions:

  • Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

  • Claws - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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