Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Ghast 5e Stat Block: AC, HP, CR, and Actions

Ghast is a Medium undead with chaotic evil alignment and Challenge Rating 2 in the 2014 SRD. This stat block includes AC 13, 36 hit points, speeds, traits, and actions.



Ghast

Ghast

Medium, undead, chaotic evil
Armor Class
13 (dex)
Hit Points
36
(8d8)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 17 (+3)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 8 (-1)
Saving Throws: —
Skills: —
Damage Vulnerabilities: —
Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: Poisoned, Charmed, Exhaustion
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Common
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Stench. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
  • Turn Defiance. The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions:

  • Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

  • Claws - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)