Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Dretch

Dretch

Small, fiend, chaotic evil
Armor Class
11 (natural)
Hit Points
18
(4d6+4)
Speed:
Walk 20 ft.,


STR
11
(0) DEX
11
(0)
CON
12
(1)
INT
5
(-3)
WIS
8
(-1)
CHA
3
(-4)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
CR:
1/4
(25 XP)
Proficiency Bonus: 2

Actions:

  • Multiattack - The dretch makes two attacks: one with its bite and one with its claws.

  • Bite - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

  • Claws - Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

  • Fetid Cloud - A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.



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