Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Deep Gnome (Svirfneblin)

Deep Gnome (Svirfneblin)

Small, humanoid, neutral good
Armor Class
15 (armor)
Hit Points
16
(3d6+6)
Speed:
Walk 20 ft.,
STR 15 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 10 (+0)
CHA 9 (-1)
Saving Throws:
Skills:
Investigation +3
,
Perception +2
,
Stealth +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 120 ft.
Passive Perception:
12
Languages: Gnomish, Terran, Undercommon
CR:
1/2
(50 XP)
Proficiency Bonus: 2

Traits:

  • Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting:

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Spell Save DC
11
Spells

Actions:

  • War Pick - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

  • Poisoned Dart - Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success