Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Chuul

Chuul

Large, aberration, chaotic evil
Armor Class
16 (natural)
Hit Points
93
(11d10+33)
Speed:
Walk 30 ft.,
Swim 30 ft.,


STR
19
(4) DEX
10
(0)
CON
16
(3)
INT
5
(-3)
WIS
11
(0)
CHA
5
(-3)


Saving Throws:
Skills:
Perception +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: understands Deep Speech but can't speak
CR:
4
(1100 XP)
Proficiency Bonus: 2

Traits:

  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions:

  • Multiattack - The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

  • Pincer - Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

  • Tentacles - One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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