Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Chimera

Chimera

Large, monstrosity, chaotic evil
Armor Class
14 (natural)
Hit Points
114
(12d10+48)
Speed:
Walk 30 ft.,
Fly 60 ft.,


STR
19
(4) DEX
11
(0)
CON
19
(4)
INT
3
(-4)
WIS
14
(2)
CHA
10
(0)


Saving Throws:
Skills:
Perception +8
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
18
Languages: understands Draconic but can't speak
CR:
6
(2300 XP)
Proficiency Bonus: 3

Actions:

  • Multiattack - The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

  • Bite - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

  • Horns - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

  • Claws - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

  • Fire Breath - The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.



← Back to Monster List