Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Bone Devil 5e (2024) Stat Block: AC, HP, CR, and Actions

Bone Devil is a Large fiend with lawful evil alignment and Challenge Rating 9 in the 2024 SRD. This stat block includes AC 16, 161 hit points, speeds, traits, and actions.



Bone Devil

Bone Devil

Large, fiend, lawful evil
Armor Class
16
Hit Points
161
(17d10 + 68)
Speed:
Walk 40 ft.,
Fly 40 ft.,
STR 18 (+4)
DEX 16 (+3)
CON 18 (+4)
INT 13 (+1)
WIS 14 (+2)
CHA 16 (+3)
Saving Throws:
STR +8
,
INT +5
,
WIS +6
,
CHA +7
Skills:
Deception +7
,
Insight +6
Damage Vulnerabilities: —
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft. (unimpeded by magical darkness)
Passive Perception:
12
Languages: Infernal; telepathy 120 ft.
CR:
9
(5000 XP)
Proficiency Bonus: 4

Traits:

  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes two Claw attacks and one Infernal Sting attack.

  • Claw - Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

  • Infernal Sting - Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.