Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Bone Devil 5e Stat Block: AC, HP, CR, and Actions

Bone Devil is a Large fiend with lawful evil alignment and Challenge Rating 9 in the 2014 SRD. This stat block includes AC 19, 142 hit points, speeds, traits, and actions.



Bone Devil

Bone Devil

Large, fiend, lawful evil
Armor Class
19 (natural)
Hit Points
142
(15d10+60)
Speed:
Walk 40 ft.,
Fly 40 ft.,
STR 18 (+4)
DEX 16 (+3)
CON 18 (+4)
INT 13 (+1)
WIS 14 (+2)
CHA 16 (+3)
Saving Throws:
INT +5
,
WIS +6
,
CHA +7
Skills:
Deception +7
,
Insight +6
Damage Vulnerabilities: —
Damage Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
12
Languages: Infernal, telepathy 120 ft.
CR:
9
(5000 XP)
Proficiency Bonus: 4

Traits:

  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes three attacks: two with its claws and one with its sting.

  • Claw - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

  • Sting - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)