Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Bone Devil

Bone Devil

Large, fiend, lawful evil
Armor Class
19 (natural)
Hit Points
142
(15d10+60)
Speed:
Walk 40 ft.,
Fly 40 ft.,


STR
18
(4) DEX
16
(3)
CON
18
(4)
INT
13
(1)
WIS
14
(2)
CHA
16
(3)


Saving Throws:
INT +5
,
WIS +6
,
CHA +7
Skills:
Deception +7
,
Insight +6
Damage Vulnerabilities:
Damage Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
12
Languages: Infernal, telepathy 120 ft.
CR:
9
(5000 XP)
Proficiency Bonus: 4

Traits:

  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes three attacks: two with its claws and one with its sting.

  • Claw - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

  • Sting - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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