Hit Points
142
(15d10+60)
STR
18
(4)
DEX
16
(3)
CON
18
(4)
INT
13
(1)
WIS
14
(2)
CHA
16
(3)
Saving Throws:
INT +5
,
WIS +6
,
CHA +7
Skills:
Deception +7
,
Insight +6
Damage Vulnerabilities:
—
Damage Resistances:
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities:
fire, poison
Condition Immunities:
Poisoned
Senses:
darkvision 120 ft.
Languages: Infernal, telepathy 120 ft.
Proficiency Bonus: 4
Traits:
-
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
-
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions:
-
Multiattack - The devil makes three attacks: two with its claws and one with its sting.
-
Claw - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
-
Sting - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.