Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Bearded Devil 5e (2024) Stat Block: AC, HP, CR, and Actions

Bearded Devil is a Medium fiend with lawful evil alignment and Challenge Rating 3 in the 2024 SRD. This stat block includes AC 13, 58 hit points, speeds, traits, and actions.



Bearded Devil

Bearded Devil

Medium, fiend, lawful evil
Armor Class
13
Hit Points
58
(9d8 + 18)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 15 (+2)
CON 15 (+2)
INT 9 (-1)
WIS 11 (+0)
CHA 14 (+2)
Saving Throws:
STR +5
,
CON +4
,
CHA +4
Skills: —
Damage Vulnerabilities: —
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: Frightened, Poisoned
Senses:
darkvision 120 ft. (unimpeded by magical darkness)
Passive Perception:
10
Languages: Infernal; telepathy 120 ft.
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes one Beard attack and one Infernal Glaive attack.

  • Beard - Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.

  • Infernal Glaive - Melee Attack Roll: +5, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.