Bearded Devil is a Medium fiend with lawful evil alignment and Challenge Rating 3 in D&D 5e. This stat block includes AC 13, 52 hit points, speeds, traits, and actions.
Multiattack - The devil makes two attacks: one with its beard and one with its glaive.
Beard - Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive - Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Frequently Asked Questions
The Bearded Devil is a Medium fiend with lawful evil alignment in D&D 5th Edition.
The Bearded Devil has a Challenge Rating (CR) of 3, worth 700 XP.
The Bearded Devil has 52 hit points (8d8+16) and an Armor Class of 13 in D&D 5th Edition.
The Bearded Devil has resistance to: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered.
The Bearded Devil is immune to these damage types or sources: fire, poison.
The Bearded Devil is immune to the following conditions: Poisoned.