Dungeons & Dragons · 2024 SRD
Barbed Devil 5e (2024) Stat Block: AC, HP, CR, and Actions
Barbed Devil is a Medium fiend with lawful evil alignment and Challenge Rating 5 in the 2024 SRD. This stat block includes AC 15, 110 hit points, speeds, traits, and actions.
Hit Points
110
(13d8 + 52)
Speed:
Walk 30 ft.,
Climb 30 ft.,
STR
16
(+3)
DEX
17
(+3)
CON
18
(+4)
INT
12
(+1)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws:
STR +6
,
CON +7
,
WIS +5
,
CHA +5
Skills:
Deception +5
,
Insight +5
,
Perception +8
Damage Vulnerabilities:
—
Damage Resistances:
cold
Damage Immunities:
fire, poison
Senses:
darkvision 120 ft. (unimpeded by magical darkness)
Languages: Infernal; telepathy 120 ft.
Proficiency Bonus: 3
Traits:
-
Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
-
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
-
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions:
-
Multiattack - The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
-
Claws - Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13) from both claws.
-
Tail - Melee Attack Roll: +6, reach 10 ft. Hit: 14 (2d10 + 3) Slashing damage.
-
Hurl Flame - Ranged Attack Roll: +5, range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.