Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Barbed Devil 5e Stat Block: AC, HP, CR, and Actions

Barbed Devil is a Medium fiend with lawful evil alignment and Challenge Rating 5 in the 2014 SRD. This stat block includes AC 15, 110 hit points, speeds, traits, and actions.



Barbed Devil

Barbed Devil

Medium, fiend, lawful evil
Armor Class
15 (natural)
Hit Points
110
(13d8+52)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 17 (+3)
CON 18 (+4)
INT 12 (+1)
WIS 14 (+2)
CHA 14 (+2)
Saving Throws:
STR +6
,
CON +7
,
WIS +5
,
CHA +5
Skills:
Deception +5
,
Insight +5
,
Perception +8
Damage Vulnerabilities: —
Damage Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
18
Languages: Infernal, telepathy 120 ft.
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

  • Claw - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

  • Tail - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

  • Hurl Flame - Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)