Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Barbed Devil

Barbed Devil

Medium, fiend, lawful evil
Armor Class
15 (natural)
Hit Points
110
(13d8+52)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 17 (+3)
CON 18 (+4)
INT 12 (+1)
WIS 14 (+2)
CHA 14 (+2)
Saving Throws:
STR +6
,
CON +7
,
WIS +5
,
CHA +5
Skills:
Deception +5
,
Insight +5
,
Perception +8
Damage Vulnerabilities:
Damage Resistances: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
18
Languages: Infernal, telepathy 120 ft.
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

  • Claw - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

  • Tail - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

  • Hurl Flame - Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.