STR
14
(2)
DEX
11
(0)
CON
13
(1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
poison, psychic
Condition Immunities:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:
blindsight 60 ft. (blind beyond this radius)
Languages: -
Proficiency Bonus: 2
Traits:
-
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
-
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions:
-
Multiattack - The armor makes two melee attacks.
-
Slam - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.