Air Elemental is a Large elemental with neutral alignment and Challenge Rating 5 in D&D 5e. This stat block includes AC 15, 90 hit points, speeds, traits, and actions.
Multiattack - The elemental makes two slam attacks.
Slam - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind - Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Frequently Asked Questions
The Air Elemental is a Large elemental with neutral alignment in D&D 5th Edition.
The Air Elemental has a Challenge Rating (CR) of 5, worth 1800 XP.
The Air Elemental has 90 hit points (12d10+24) and an Armor Class of 15 in D&D 5th Edition.
The Air Elemental has resistance to: lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons.
The Air Elemental is immune to these damage types or sources: poison.
The Air Elemental is immune to the following conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious.
Yes, the Air Elemental has a flying speed of 90 ft. (hover) in D&D 5th Edition.