Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Adult Gold Dragon 5e (2024) Stat Block: AC, HP, CR, and Actions

Adult Gold Dragon is a Huge dragon with lawful good alignment and Challenge Rating 17 in the 2024 SRD. This stat block includes AC 19, 243 hit points, speeds, traits, and actions.



Adult Gold Dragon

Adult Gold Dragon

Huge, dragon, lawful good
Armor Class
19
Hit Points
243
(18d12 + 126)
Speed:
Walk 40 ft.,
Swim 40 ft.,
Fly 80 ft.,
STR 27 (+8)
DEX 14 (+2)
CON 25 (+7)
INT 16 (+3)
WIS 15 (+2)
CHA 24 (+7)
Saving Throws:
DEX +8
,
WIS +8
Skills:
Insight +8
,
Perception +14
,
Persuasion +13
,
Stealth +8
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: fire
Condition Immunities: —
Senses:
darkvision 120 ft., blindsight 60 ft.
Passive Perception:
24
Languages: Common, Draconic
CR:
17
(18000 XP) (20000 XP in lair)
Proficiency Bonus: 6

Traits:

  • Amphibious. The dragon can breathe air and water.
  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.

  • Rend - Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.

  • Fire Breath - Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.

  • Spellcasting - The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

  • Weakening Breath - Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions:

  • Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it re appears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.
  • Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
  • Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.