Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Adult Gold Dragon

Adult Gold Dragon

Huge, dragon, lawful good
Armor Class
19 (natural)
Hit Points
256
(19d12+133)
Speed:
Walk 40 ft.,
Swim 40 ft.,
Fly 80 ft.,


STR
27
(8) DEX
14
(2)
CON
25
(7)
INT
16
(3)
WIS
15
(2)
CHA
24
(7)


Saving Throws:
DEX +8
,
CON +13
,
WIS +8
,
CHA +13
Skills:
Insight +8
,
Perception +14
,
Persuasion +13
,
Stealth +8
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 60 ft., darkvision 120 ft.
Passive Perception:
24
Languages: Common, Draconic
CR:
17
(18000 XP)
Proficiency Bonus: 6

Traits:

  • Amphibious. The dragon can breathe air and water.
  • Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.

Actions:

  • Multiattack - The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

  • Claw - Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

  • Tail - Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

  • Frightful Presence - Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

  • Breath Weapons - The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions:

    The Adult Gold Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adult Gold Dragon regains spent legendary actions at the start of its turn.

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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