Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Wand of Paralysis

2024 rules reference for Wand of Paralysis.



Wand of Paralysis

Magic Item — Wands

Rarity: Rare
Attunement: Required

Wand

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution savingthrow or have the Paralyzed condition for 1 minute. At the end of each of the target's turns, it repeats the save, ending the effect on itself on a success.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expendthe wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Limited to

Spellcaster

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.