Wand of Paralysis is a rare wand in D&D 5e. It requires attunement.
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Frequently Asked Questions
This wand has 7 charges.
The Wand of Paralysis is a Rare magic item in D&D 5th Edition.
The Wand of Paralysis is a Wand — Wand, rare (requires attunement by a spellcaster).
Yes, the Wand of Paralysis requires attunement. Check the item description for any specific attunement requirements.