Dungeons & Dragons Fifth Edition SRD

Wand of Paralysis 5e Magic Item: Rarity, Attunement, and Rules

Wand of Paralysis is a rare wand in D&D 5e. It requires attunement.



Wand of Paralysis

Wand - Rare

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


Frequently Asked Questions

What does the Wand of Paralysis do in D&D 5e?

This wand has 7 charges.

What rarity is the Wand of Paralysis in D&D 5e?

The Wand of Paralysis is a Rare magic item in D&D 5th Edition.

What type of magic item is the Wand of Paralysis in D&D 5e?

The Wand of Paralysis is a Wand — Wand, rare (requires attunement by a spellcaster).

Does the Wand of Paralysis require attunement in D&D 5e?

Yes, the Wand of Paralysis requires attunement. Check the item description for any specific attunement requirements.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)