Dungeons & Dragons Fifth Edition SRD

Sculpt Spells 5e: Evocation Wizard Feature

Sculpt Spells is a Evocation Wizard feature gained at level 2 in D&D 5e. Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells.



Sculpt Spells

Class: Wizard
Subclass: Evocation
Level: 2

Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.


Frequently Asked Questions

What does Sculpt Spells do in D&D 5e?

Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells.

What level do you get Sculpt Spells in D&D 5e?

You gain Sculpt Spells at level 2 as part of the Evocation Wizard progression.

Is Sculpt Spells a Wizard feature in D&D 5e?

Yes. Sculpt Spells is part of the Evocation subclass for the Wizard in D&D 5e.

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This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)