Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Spirit Guardians

2024 rules reference for Spirit Guardians.



Spirit Guardians

Level 3 Conjuration
Casting TimeAction
RangeSelf
ComponentsV, S, M (a prayer scroll)
DurationConcentration, up to 10 minutes
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
At Higher Levels

The damage increases by 1d8 for each spell slot level above 3.


Damage Type: Radiant
Damage by Slot Level: Level 3: 3d8
Classes: Cleric
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.