Casting TimeBonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels
The damage increases by 1d6 for each spell slot level above 2.